Introduction

The projects are intended to give a good introduction to various use cases, and, for the curious, a view into how more advanced setups are created.

All the projects come with a Custom Control Panel specifically for the project. These are examples of how to trigger actions in your projects through a simple yet powerful control system.

The contents of these zip files are the full Pixotope projects, containing everything you need to run them and their control panels. They also contain all the assets that have been created by our team. 

Please refrain from using any of the content in these examples for purposes other than demo and training. You are encouraged to experiment and dissect as much as you like. (Please send us your tests!)

No commercial use is allowed with these assets!

Get started

  • Log in to your user account page on login.pixotope.com

  • Under the Downloads menu, choose examples for the appropriate Pixotope version (project files are not backward-compatible)

  • The projects can be downloaded individually (as zip files)

  • Extract the archives in a project root folder of your choice, e.g.
    <my drive>\<my project>\PixotopeMascotor C:\projects\PixotopeMascot

  • Add the project individually or together (by either adding the individual folders or the project root) to the Director in SETUP → Settings → General

    • Click the “Add projects folder” button to the right

  • After the projects have been added, they will show up in the “Launch” menu, with their individual levels and control panels

  • Click “Set as current project”

  • Hover over the level you want to launch and click “Launch in Editor”

Note: The projects will take some time to compile materials on the first launch.

The control panels

With the included control panels you are able to control the actions set up in the level. We made them colorful and clear. Feel free to edit the panels and move things around to your liking, or even use them from your phone, tablet, laptop or similar by copying the URL from the hamburger menu, top left in the control panel page (you need to be on the same network).

  • Open the control panel directly from the launch panel in Director by clicking the “Open panel” button

Some actions in the control panel only work in Preview Live or LIVE mode.
Learn more about the different ways to launch a level: Edit, Preview Live and LIVE mode.

Description of projects

PixotopeMascot 

Our beloved mascot character Dot. This project gives a good overview of how an animated AR character can be set up, as well as how it ticks. (Please let us know if you wish to drive him with live motion capture as well.)

Level contents
  • Fully rigged and textured AR character

  • 4 extra animations

  • Ready-made control panel

Technical details
  • Rigged to Epic skeleton (tested with XSense mocap suit)

  • Example animations:

    • Walking

    • Juggling

    • Chest animation

    • Head animation

Triangle count: 578,695
Texture resolution: 4,096

PixotopeMascot controls

“Enter” will bring Dot center stage by walking him in. Play around a bit.

PixotopeStudio 

A virtual studio set environment. This project shows how to run a virtual studio, with a control panel to show color changes, virtual monitors with live inputs and virtual camera moves. This studio utilizes baked illumination for more rapid rendering as an example.

Level contents
  • Fully functional Virtual Interior Studio

  • Virtual camera moves and animated elevator for talent, with the option to raise and lower monitors

  • Ready-made control panel

Technical details
  • The camera moves are set by a rail and are adjustable in the Editor

  • The tracked camera is attached to the pillar socket in BP_PillarElevationAnim and will raise with the elevator

  • Monitors waiting to receive Media Input

Triangle count: 1,530,998
Texture resolution: 4,096

PixotopeStudio controls

A few triggers for various actions.

PixotopeExterior 

An advanced exterior scene based on photogrammetry techniques and advanced material setups. This also comes with controls that will change weather and seasons.

This exterior uses fully dynamic lighting.

Level contents
  • Functioning exterior virtual environment with weather effects

  • 3 weather states

  • Ready-made control panel

Technical details
  • Rain and snow effect using cascade particle systems

  • Weather states

  • Sunny with clouds

  • Rain with fog

  • Snow with frost

Triangle count: 220,046,958
Texture resolution: 4,096 and 8,192


PixotopeExterior controls

A few ways to change the weather and mood. Try making your own!

PixotopeWeatherDataIntegration 

A simple virtual environment which showcases live data integration, using weather as an example. It uses weather information from the Norwegian Meteorological Institute to dynamically adjust the scene lighting and weather symbols.

Level contents
  • Virtual environment

  • Data integration using VARest and Node-Red

  • Ready-made control panel

  • Includes technical documentation for help with setting up Node-Red

Technical details
  • Includes Node-Red json file (DataIntegration.json)

  • Add new cities with latitude and longitude information

  • Monitors waiting to receive Media Input

Triangle count: 6,063,860
Texture resolution: 4,096 and 8,192

PixotopeDMX 

This example level contains 4x4 different types of light fixtures, all mapped, working, and patched to DMX universes. Blur the line between real and virtual worlds! Read the full documentation here.

Level contents

Send and receive to any universe

  • 4 moving head fixtures

  • 4 static fixtures

  • 4 moving mirror fixtures

  • 4 strobe fixtures

Technical details
  • Support for DMX Art-Net and SACN

Texture resolution: 4,096

TrainStation 

This AR example provides a great way to learn the basics of the Pixotope AR workflow.

Play around with the comp settings in Director, add your own assets, try to adjust the lighting and materials, see how shadow and reflection captures are placed in the scene.

TrainStation is set up as a standalone project featuring an animated camera with pre-recorded tracking data and a video to match. So no camera input or tracking data is needed! Follow the Preparation below to get started.

Level contents
  • Virtual train integrated into a real train station

  • Pre-tracked camera

  • Ready-made control panel

Technical details
  • PNG and JPG image sequence

  • Camera animation lives in the level sequencer

  • Fully dynamic scene

Triangle count: 2,981,451
Texture resolution: 4,096

Preparation

  1. Launch the level LVL_TrainStation in the Editor

  2. When asked to import images, select "Don't Import"

  3. Locate IMS_TrainStation and open it

  4. Remap the Sequence Path to where you have placed the TrainStation project
    .../PixotopeTrainStation/Content/Movies/DebugVideo/JPG

  5. Click save and close the IMS_TrainStation window

  6. Click "Preview Live"

  7. Go to Director and open up the control panel - ControlPanel_TrainStation

  8. Click the “Play" button

    • If you see lagging, or the tracking and video getting out of sync, try to change the “Video buffer” to a higher value

The "Video buffer" value is how many seconds before the video will start playing. This is to allow the image sequence to be loaded into RAM.