The "Place Actors" panel gives you quick drag-and-drop access to content in the engine. Broadcast-specific Actors can be found under the "Pixotope" header. 

These include:

  • Virtual Camera - a virtual studio camera not tracking an external camera; used for creating virtual studio shots independent of the limitations of the physical space, yet still with the talent composited into the 3D space
  • VS Internal Compositing Plane - a surface displaying chroma-keyed input camera feed and compositing it into the 3D space of the virtual studio
  • AR Reflected Plane - a surface allowing the input camera feed to be visible in the reflections on 3D objects
  • Garbage Matte Plane - a surface used to block out and output a custom alpha mask for the external compositing mode in Pixotope
  • Calibration Cone - a 3D object useful for calibrating the alignment between the virtual and the real point on the surface
  • Calibration Cube Hollow - a 3D object useful for calibrating the dimensions between the virtual and the real space
  • Tracked Object Actor - an actor that can be set up to follow a remote object tracking source; you can parent other actors to it or inherit it in your own Blueprints
  • Off Axis Window - a representation of the physical display screen to be used as a "window into the virtual world" in the off-axis projection setup scenario; requires the default Local Player Class to be set to "OffAxisLocalPlayer" in Project Settings in order to work
  • Pixotope Text Mesh - a dynamically generated 3D text mesh, with an ability to program per-glyph animations with Blueprints
  • Pixotope Animated Text Mesh - a dynamically generated 3D text mesh, with a variety of pre-programmed animations