Updates for 1.4.3

  • Improved Pixotope XR (beta)
  • Added support for Digital audio output via AJA with embedded SDI or AES/EBU
  • Extended LTC support to read embedded LTC from VITC and LTC fields in the video feed
  • Extended tracking support of our frame matching methods to allow auto timecode locking for Ncam and SMT tracking systems

Updates for 1.4.2

  • Upgraded to Unreal Engine 4.25.4
  • Added Pixotope XR (beta)
  • Added Translucent Holdouts allowing for a feathered edge to soften the blending
  • We now fully support the AJA Corvid 44 video card
  • The Datasmith C4D Importer plugin is now operational with Pixotope


We are excited to bring you a brand-new release of Pixotope. In this release we have focused on:

  • Unreal Engine 4.25.4
  • Keyer improvements
  • Improvements to the video I/O pipeline (including UHD)
  • Support for Corvid 44 12G
  • Easy usage of third-party plugins
  • Improved stability and multi-machine workflow
  • Support for Sony BRC-X1000 and BRC-H800 PTZ cameras
  • External DMX control of virtual lights
  • and much more

Unreal Engine 4.25.4

Pixotope 1.4 gives users access to the full power of the Unreal Engine 4.25.4, which includes exciting new features such as:

  • DMX
  • Support for Anisotropic Materials
  • Physically Based Translucency
  • High-Quality Media Export
  • LiDAR Point Clouds
  • Ray Tracing Ready for Production
  • Motion Graphics Improvements

See Unreal Engine release notes for a full list of features: https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_25/index.html

Keyer improvements

Using the newly added de-spill cutoff control, in combination with the color intensity sliders, you are now able to better isolate the background color and protect the foreground colors that are chromatically close to it (like yellow and bright blues). We also made it easier to achieve cleaner shadows with an improved algorithm. To give a better blend with the background, the fill at the key's edge can be more reliably adjusted with changes to the luminosity equation.

Improvements to the video I/O pipeline

We have upgraded our support for the AJA SDK and drivers to fully support the Corvid 44 12G. On UHD-capable cards (Kona 5, Corvid 44 12G) we now support multi-format inputs, mixing HD and UHD inputs. In addition for UHD, we have implemented external key and fill inputs to enable using an upstream keyer. Last but not least, we have also made a number of performance improvements to the video pipeline to optimize throughput.

Easy usage of third-party plugins

A major change to the functionality is to allow natively compiled third-party plugins to work seamlessly within the Pixotope environment. Any plugin from the marketplace, compiled against the same Unreal Engine version (4.25.4), can now be used in Pixotope directly without recompilation.

Improved stability and multi-machine workflow

A big focus of this release has been finding and solving workflow-related bugs, as stability in production is paramount. For setting up machines in parallel we have now added an option to isolate and only show and edit the local machine.

Support for Sony BRC-X1000 and BRC-H800 PTZ cameras

In 1.4 we fully support the newly introduced PTZ cameras from Sony (BRC-X1000 and BRC-H800) and include a lens calibration file for seamless operation.

External DMX control of virtual lights

We are supporting Unreal Engine's DMX plugins to control virtual lights within the Pixotope environment and provide an easy-to-understand guide on how to set it up, along with a DMX example project to get you started.

Upgrading to Pixotope 1.4

Changes to the documentation

To get yourself fully up to speed, please refer to the changes in the documentation.

For a complete changelog, please 

  1. Log in to the user section of the → Pixotope Cloud 
  2. Go to Downloads