• Search for “Pixotope Widget Renderer” in the Modes search bar and add the Pixotope Widget Rendered to your level.

  • Create a Widget Blueprint.

  • Create a Widget Blueprint.

  • In the “Details” tab, assign the widget class and widget you want to use.

  • In the Widget Blueprint, if you have a Text you can add a binding to drive the text data.

    • Click “Bind” and select “GetText”

    • Create a variable, make it public, and plug it into the return value of the return node

    • Create a Blueprint. In this Blueprint, create a Pixotope Widget Renderer Object Reference

      • Make this variable public

    • In the Event Graph you can create a Blueprint to cast directly to the Widget Blueprint you’ve created and drive the text however you like

      • Here is a simple Blueprint example of how to drive text in the Pixotope Widget Renderer: