Pixotope Help Center - Versions 1.x 1.5 | Release: 1.5 1.5 | How to use Pixotope 1.5 | Preparing levels in Pixotope Editor 1.5 | Outputting UMG to SDI 1.5 | Outputting UMG to SDI Search for “Pixotope Widget Renderer” in the Modes search bar and add the Pixotope Widget Rendered to your level. Create a Widget Blueprint. Create a Widget Blueprint. In the “Details” tab, assign the widget class and widget you want to use. In the Widget Blueprint, if you have a Text you can add a binding to drive the text data. Click “Bind” and select “GetText”Create a variable, make it public, and plug it into the return value of the return nodeCreate a Blueprint. In this Blueprint, create a Pixotope Widget Renderer Object ReferenceMake this variable publicIn the Event Graph you can create a Blueprint to cast directly to the Widget Blueprint you’ve created and drive the text however you likeHere is a simple Blueprint example of how to drive text in the Pixotope Widget Renderer: ×