1.5 | Preparing levels in Pixotope Editor
Learn how to prepare for AR, VS, XR, virtual camera moves, DMX etc.
Pixotope Editor
The Pixotope Editor is the level editor for your Pixotope projects. It:
- leverages the full power of the Unreal Editor
- adds functionality and workflow improvements tailored specifically for the broadcast industry
Key features
The key features of the Pixotope Editor include:
- a WYSIWYG workflow for level layout, lighting, VFX, animation and compositing
- Video I/O via SDI
- Color-managed viewport
- Camera Tracking
- Text 3D - Real-time creation and animation of data-driven 3D text
Video tutorial - Creative Introduction.
Video tutorial - Pixotope Editor introduction (Pixotope 1.1).
Video tutorial - Level Structure.
This documentation, and the following subpages in particular, only cover aspects specific to Pixotope and Pixotope Editor. For further details about content creation, please check the documentation for the Unreal Editor.
Unreal Editor
Pixotope Editor fully supports every aspect of the Unreal Editor. We highly recommend exploring the excellent documentation from Epic Games to fully harness the power of the Unreal Engine.
- Unreal Editor documentation: https://docs.unrealengine.com/en-us/Engine/Editor
- FBX C'sontent Pipeline: https://docs.unrealengine.com/en-us/Engine/Content/FBX
- Blueprint scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints
- Performance and Profiling: https://docs.unrealengine.com/en-us/Engine/Performance
- Niagara Particle effects: https://docs.unrealengine.com/en-us/Engine/Niagara
- Sequence Editor: https://docs.unrealengine.com/en-us/Engine/Sequencer
- Skeletal Mesh Animation system: https://docs.unrealengine.com/en-us/Engine/Animation