Video tutorial - Using virtual cameras.

Example setup

  • See the level Blueprint of the level LVL_PixotopeVSSample of the project PixotopeCalibration

Create a virtual camera

Create a virtual camera in your level:

Create level sequence

Create a new level sequence:

Animate virtual camera

Animate the virtual camera in the sequence:


Delete the Camera Cuts track

Remove the cut track, as we will be blending, not cutting to our virtual camera:

Create Blueprint logic

Create Blueprint logic for triggering the sequence:

Create Blueprint logic for going back to the tracked camera:

Create triggers in the control panel

Create triggers in the control panel and link them to the 2 Blueprint functions to trigger the animation between the virtual and the tracked camera from the control panel:


Check out the following examples:

  • LVL_PixotopeVSSample level in the PixotopeCalibration project included in the installer
  • Advanced example project, which can be downloaded from → Pixotope Cloud 


For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.