1.5 | What's new?
Updates for 1.5.5
- Virtual camera moves are now possible with XR
- Added an option to not move the Outside Camera View when the camera moves
- Improvements to auto-frustum calculation for XR floor planes
- Integration of DLSS technology for XR plane visualisation
- VideoIO, Tracking and Engine fixes
For a complete changelog, please log in to the user section of the → Pixotope Cloud and go to Downloads.
Updates for 1.5.4
- Added an option using Nvidia's DLSS 2.0 to supersample the XR rendering
- Improved XR output quality by maximizing the use of the output texture
- Fixed an issue where screen percentage in AR would scale the SDI output
For a complete changelog, please log in to the user section of the → Pixotope Cloud and go to Downloads.
Updates for 1.5.3
Unreal Engine 4.26.2 Hotfix
We are pleased to include support for Unreal Engine 4.26.2 Hotfix which resolves over 200 issues in UE4.26. See the full list of fixes in 4.26.2 Hotfix. There is no need to recompile plugins.
Even though this is just a hotfix update, we would advise caution if upgrading your Pixotope machines in the middle of a production or pre-production phase.
When choosing to upgrade, we recommend that you backup your existing Pixotope projects, so that you are able to go backwards if you need to.
DLSS
After extensive development and testing we are proud to include Nvidia's DLSS plugin, fully integrated into Pixotope's pipeline.
This exciting technology can be used to greatly improve the rendering performance of high resolution projects. Developed primarily for games, Deep Learning Super Sampling assists in upscaling of rendered CG elements, prior to the compositing and post processing render phases. This works particularly well with large or detailed scenes and where ray-tracing is employed. User selectable quality levels help to optimise performance based on resolution and requirements.
See an example from Nvidia of the technology in use
Extended support for Blackmagic Design cards
As part of our continued development of Blackmagic Design support, we are pleased to announce the inclusion of the DeckLink SDI 4K and added LTC support.
Updates for 1.5.2
Getting the best out of the new features from Epic has required an amount of careful integration and optimisation. With this release there have been a number of improvements to the integration of Epic’s new features for Hair and Fur, Atmospheric Effects and Water.
Improved Hair, fur and feather rendering
Hair and Fur features are still very new in Unreal and may not behave as anticipated, especially with LOD. However, support in both AR and VS has been significantly improved.
In VS - Resolved issues with temporal anti-aliasing
In AR - Resolved issues with transparency, temporal anti-aliasing as well as with level of detail (LOD) and extreme light wrap
Added support for Volumetric Fog rendering
A major advance is that Exponential Height Fog with Volumetric Fog enabled* is now supported within Pixotope. This allows you to position your compositing planes within the volumetric fog using true custom depth to achieve subtle effects.
* For VS “Render Fog on to VS” in World Settings needs to be enabled.
Improved underwater coloration with Water plugin
We now support the Water plugin in AR. When the camera is underwater, the coloration is now realistic. VS is supported as long as the compositing plane is not intersecting with water.
Added interlaced support for Blackmagic Design cards
With this release we are extending our support for Blackmagic Design Decklink cards to include interlaced video formats. We have now also verified support for
- DeckLink Quad 2
- DeckLink Duo 2
For an updated status of the supported video cards check, please check the System Requirements.
Introducing the Pixotope Event System
We are proud to offer you another workflow improvement with our Pixotope Event System, a robust event-handling framework.
It provides an easy way of triggering Unreal blueprints and animations to achieve whatever effect is desired, creating repeatable, deterministic actions.
It supports direct, remote, or pre-programmed timecode-driven operation, with all action/cue organization and event handling, driven through an intuitive and flexible master blueprint.
Early versions of the Pixotope Event System have been used in high-profile productions like Super Bowl, Eurovision, League of Legends World Championship, and others.
Check out 1.5 | Pixotope Event System for details.
Improved Launch panel reliability
We improved the reliability of listing levels and control panels in the Launch panel and now provide an instant way of rescanning project folders.
We are excited to bring you a brand new release of Pixotope. In this release we have focused on:
- Unreal Engine 4.26
- DLSS
- Blackmagic Design video card support
- Multiple translucent holdouts
- Carbon plugin support
- Extended tracking support
This release is a bit smaller than usual as we are working hard towards our 2.0 release.
Unreal Engine 4.26
Pixotope 1.5.0 gives you access to the full power of the Unreal Engine 4.26.1. This release provides a massive amount of productized and experimental functionality which can be used in 1001 different ways. We are still exploring the features ourselves and we encourage you to do the same.
Some of the highlights include:
- Enhanced DMX workflows
- GPU Lightmass (Beta)
- Movie Render Queue
- Professional Codec support for Pro-Res, DNxHR and multichannel EXR
- Fullbody IK Node (experimental)
- Hair, fur and feather rendering*
- Sky, Cloud and environment lighting*
- Water rendering (experimental)*
See Unreal Engine release notes for a full list of features.
For any specific concerns with features in 4.26, please reach out to discuss further through your sales or support representative.
DLSS
As a late-breaking feature, we have included the DLSS plug-in from Nvidia to improve performance when rendering high resolution tracked cameras in virtual environments. DLSS is currently in experimental status and tests and evaluations are ongoing.*
Blackmagic Design video card support
Blackmagic video cards are now supported in experimental status, with support for progressive video modes and frame rates, genlock, system audio output and LTC operation. Support for interlaced operation will be available in a subsequent release. Testing to date has focussed on the Decklink 8K Pro card, but other cards will be tested in due course.
Multiple translucent holdouts
Multiple translucent holdouts are now fully supported including overlapping the translucent areas. This is particularly useful when setting up AR holdouts for XR stages.
Carbon plugin support
We have tested and evaluated the Carbon plug-in from Imaginary Labs Inc. within Pixotope, supporting a whole range of DMX lighting fixtures and models to create fully controlled virtual lights.
Extended tracking support
After supporting aspect ratio changes in the Stype HF 1.1 protocol in the last release, we continue to extend our support for tracking solutions. This release adds support for the "fake aspect ratio" adjustments in Trackmen X-Cito 1.2
XR Support in Pixotope
We are pleased to continue the period of free access to the XR toolset with Pixotope Live for the duration of the 1.5 release and in advance of the release of our full Pixotope XR version.
* Please check out Known bugs and limitations 1.5 at support.pixotope.com
Upgrading to Pixotope 1.5
Check out 1.5 | Upgrading to 1.5
Changes to the documentation
To get yourself fully up to speed, please refer to the changes in the documentation.
- Updated video IO section to include support for Blackmagic Design cards
- Minor updates to 1.5 | Setting up a Pixotope machine, 1.5 | Third-party plugins and 1.5 | Pixotope SDK
For a complete changelog, please
- Log in to the user section of the → Pixotope Cloud
- Go to Downloads